Field Medic

Field medics are clerics who specialize in battlefield healing. hey have developed specialized skills in dealing with healing and combat at the same time. Field medics are commonly found traveling with footmen squads, adventuring groups, and in the employ of merchant caravans.

Almost any kind of divine spellcaster can be a field medic, but only clerics excel at the roll

Hit Dice  d8

Requirements

Race:  Any

Wisdom:  14+

Healing:  8 ranks

Concentration:  10 ranks

Feats:  Combat Casting

Spellcasting:  Must be able to cast divine healing spells.

Class Skills

Concentration (Con), Craft (Int), Heal (Wis), Profession (Int), Scry (Int, exclusive skill), and Spellcraft (Int).

Class Features

Weapon and armor proficiencies:  As cleric.

Diagnose:  A Field Medic has extensive training in determining the extent of battlefield injuries. This training gives them a benefit when making a healing check to determine how much healing an injured hero needs. This ability means that when a Field Medic makes his healing check the DC is 15 +1 for ever 5 points of damage.

Shield Other:  With a high level of concentration a field medic can shield a patient that he is healing on the battlefield. Physically the medic covers the body of the fallen while he performs his healing prayers; magically his skill allows him to deflect all attacks against the fallen to himself. Any attack against the fallen is diverted to the medic, and his armor and other defensive abilities are applied. The medic does not receive any dexterity, or shield bonus while in this position.

Transference:  This ability allows the medic to transfer some of his life to a fallen comrade. This is a spell-like ability, incurs an attack of opportunity, and is subject to concentration checks. If successful the transference allows the medic to give up to 50% of his current hit points to the fallen as a cure spell.

Field Medic Spell List

The field medic has access to all divine spells except for harm and inflict.

Class Chart