Scorpion

Scorpion is a daemon blade that was created over a century ago by a very corrupt wizard, but the process went wrong. He sought to create a weapon so fearsome that he could rule the world with it. The process of its creation involved the invocation of a powerful daemon. The wizard had made a fatal mistake in the drawing of his summoning circle and the flaw was found by the daemon. The daemon escaped the circle and attacked and killed the wizard. With the wizards death, the blade he had crafted absorbed his spirit, completing the spell but putting an interesting twist on the weapons powers. It allowed the blade to absorb the spirit of its victims and wielders.

It is theorized that the only way to destroy this daemon blade is to kill a daemon with it. Since it absorbs some of the life force of its victims it is believed that forcing it to try to absorb the essence of a daemon would overfill and shatter it. This theory, though ultimately correct, has a flaw in its logic.

Scorpion tries to control its wielder through suggestion and outright mind control. Scorpion actually absorbs the spirits of all of its wielders, trapping them forever in the magic of the blade. The new wielder can hear the voices of previous owners; usually one at first but if his resistance becomes strong then the other voices will soon emerge. If the wielder attempts to make a melee attack scorpion instantly appears in his hand, but ranged attacks are not affected. The blade will attempt to make the wielder kill, when the blade tries to enforce its power the blade and wielder make opposing willpower rolls. The blade has a +12 will save, and the winner of the contest has control for a time. For each entity that comes out and speaks to the wielder the blade receives a + will bonus.

If the blade is not used to kill it slowly drains the energy of the wielder (a 2 hp loss that is accompanied by dizziness) at random. If the blade is used to kill it gives the wielder some of the power that it drains from the victim (+1 Str, +1 Dex, -1 Will for 10 minutes) the effects of this being cumulative.

The weapon is intelligent and is chaotic evil. It can communicate through speech or telepathy (Int 17, Cha 15, Wis 14, Ego 12). The blade also imbues the powers of blind fighting and improved initiative. It has a +3 bonus to attacks and damage and rogue wielders receive +3d6 to their sneak attack.